At a Venture Capital forum yesterday, I accounced that our flagship game for the iPhone, Trism, has profited over $250,000 USD since the opening of the iTunes AppStore two months ago. Today, WIRED has published an interview about our story, which you can read here. In addition to this news, Trism has generated a huge amount of press recently, including articles by The New York Times, FORBES, and even Apple itself in their September 9 press release!
Next, I'd just like to take minute to show my appreciation for you fans who have supported Trism. This game was marketed entirely virally on a shoestring budget, and without you, this would have not have been possible. In the past two months, over 20,000 of you have joined our forums. You guys are absolutely great and have single-handedly made this community shine so brightly. Thanks everybody!
Lastly, I'd like to make an announcement about Demiforce. Those of who who personally know me (Steve) know that I hardly ever take a moment to rest. The success of Trism has been exciting, and although I told myself I needed time to decompress after finishing it, before long I found myself right back at work. It gives me great pleasure to announce that Demiforce is now a full-fledged development studio, featuring a team of talented artists and developers, currently considering Angel / VC support. We're looking to expand even more in the coming months to help realize our longterm strategy on the AppStore and other emerging platforms. If you're an experienced engineer or artist and are interested in joining this hot new startup located in San Francisco, drop me a line here.