Just got interviewed by a very nice lady named Michelle over at the LA Times. I think this is the 8th interview I've done so far this week.
Lots of press seem to want to get the lowdown from developers on what they think of Google's new Phone. I think it's fine, but it's not necessarily where Demiforce is headed. The whole reason I got into iPhone development was to get away from the traditional Java / BREW development model, where you'd spend as much time creating your game as you did making sure it was compatible with all the supported phones.
Another thing press is buzzing about is the current state of iTunes AppStore apps being rejected for a variety of reasons. People everywhere are asking, "is the AppStore too strict with rules"? Funny, the way I remember it, the AppStore was originally never going to happen. Until recently, if I wanted to make a game for the iPhone, I had to either write a stripped-down web game, or go through the unofficial hacked jailbreak community. Neither of these models were very assuring in regards to profit, availability, or support.
In my opinion, Apple's shown an unprecedented amount of openness in the past year, in terms of embracing us developers. I'm not going to pass judgement on which apps I feel are worthy of being in the AppStore, but I feel that what we have now is a lot more than what we could have had.